pspdev-win
Build the pspdev PSP homebrew toolchain natively on Windows under MSYS2 - one PowerShell command from clean Windows to a working psp-gcc.
Open-source work, mostly about making modern things run on hardware that was never asked to do them — two-factor auth on a Game Boy, SHA-256 on a 6502, an AI client driving a PlayStation 2 emulator.
Toolchain work and homebrew for the Sony PSP — including a one-command native Windows build of the pspdev toolchain, which historically required a Linux box or WSL.
Build the pspdev PSP homebrew toolchain natively on Windows under MSYS2 - one PowerShell command from clean Windows to a working psp-gcc.
Sony PSP Bitcoin pool miner — stratum v1 over WiFi, software SHA-256d nonce sweep on the 333 MHz MIPS R4000. ~40 kH/s, ~10^9x slower than an ASIC. The oldest mainstream portable console that can speak the real Bitcoin protocol today.
pspdev master repository
Kobo readers use Adobe RMSDK, which chokes on CSS that every other reader handles. These find the breakage and fix it.
Make EPUBs work on Kobo e-readers (Adobe RMSDK): detect and fix the modern CSS that breaks them.
Unofficial Kobo/RMSDK-aware fork of EPUBCheck (adds KOBO-001/002/003 warnings).
Model Context Protocol servers that let an AI client drive a running emulator — read and write memory, press buttons, save state, step frames. One per emulator family, covering most consoles from the NES to the PS3.
MCP server for RetroArch — exposes memory r/w, save state, screenshot, pause/frameadvance/reset via the Network Control Interface
MCP server for BizHawk — drive NES/SNES/GB/GBC/GBA/Genesis/N64/PSX/Saturn and more through one Lua bridge
MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controllers, savestate, frame advance via Felk's Python-scripting Dolphin fork
MCP server for PPSSPP — drive PSP games through PPSSPP's built-in WebSocket debugger
MCP server bridging Claude (and other MCP clients) to the mGBA Game Boy Advance emulator via Lua scripting
MCP server for PINE-speaking emulators (PCSX2, RPCS3, etc.) — exposes memory r/w and savestate control
RFC 6238 two-factor authenticators running natively on retro handhelds. Real HMAC-SHA1 on hardware that predates the standard by decades — a Game Boy generating the same six digits as your phone.
TOTP authenticator for Game Boy / Game Boy Color / Super Game Boy
Native Nintendo 3DS / 2DS TOTP (RFC 6238) authenticator — libctru .3dsx for Home Menu
Native Nintendo DS / DS Lite TOTP (RFC 6238) authenticator with dual-screen UI and libfat persistence
Native Game Boy Advance TOTP authenticator (RFC 6238)
Native Sony PSP TOTP (RFC 6238) authenticator — five-screen UI, file-based persistence on memstick
The same 32 hash algorithms, measured on seven generations of console silicon — from a 1.79 MHz 6502 to a 268 MHz ARM11. Native code on each, no emulation shortcuts.
Cross-platform hash-algorithm benchmark suite — 32 algos on 7 Nintendo consoles (NES, GB/GBC, GBA, NDS, DSi, 3DS, N64). Landing page + cross-platform story; per-platform code in sibling repos.
NES / Famicom hashing-algorithm benchmark — 18 algos on a 1.79 MHz 6502 (cc65)
Game Boy / Game Boy Color hashing-algorithm benchmark — 18 algos on a 4.19 MHz SM83 (GBDK-2020)
Game Boy Advance hashing-algorithm benchmark — 32 algos on a 16.78 MHz ARM7TDMI (devkitARM + libtonc)
Nintendo DS hashing-algorithm benchmark — 32 algos on a 33.51 MHz ARM946E (devkitARM + libnds)
Nintendo DSi hashing-algorithm benchmark — 32 algos on a 134 MHz ARM946E (DSi-mode setCpuClock)
Nintendo 3DS hashing-algorithm benchmark — 32 algos on a 268-804 MHz ARM11 (devkitARM + libctru)
Nintendo 64 hashing-algorithm benchmark — 32 algos on a 93.75 MHz VR4300 MIPS3 (libdragon)
Experimental N64 perf sibling of hash-bench-n64 — mini code golf, -O3 unroll on only the algos that win (md5, sha256, sha512); avoid layout changes that hurt sha3
Sony PSP hashing-algorithm benchmark — 32 algos on a 333 MHz Allegrex MIPS-II (pspsdk)
A live map of California utility outages, PSPS shutoff events, NWS alerts, wildfires and NOAA imagery, in one view.
California utility outages, PSPS events, NWS alerts, wildfires, InciWeb incidents, and live NOAA HRRR wind on one Leaflet map.